AI-native product design leader

Vision.

Hands-on.

Scale.

Yvonne Doll, Product Design Leader

HI, I'm Yvonne Doll, a product design leader, musician, and fine artist. My experience as both a creator and a technology leader shapes how I think about UX, products, people, and the future of AI. For 20+ years, I've helped teams navigate major technology shifts and build products at scale.

Yvonne Doll, Product Design Leader

Vision.
Systems.
Scale.

Hello, I'm Yvonne Doll.
I lead and design AI-powered products and complex systems, turning messy workflows into clear, trustworthy experiences.

I’m also a musician and oil painter.

Music and painting shape how I think about rhythm, balance, restraint, and creative judgment.


What The Pixies Taught Me About Design →

Chicago, IL · open to travel or relocate.

eeeeevon@gmail.com

Choose your own adventure

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AI-first design org Kustomer.com. ★ Context1.md

Leading an AI-first design orgs

At Kustomer, I brought the design team into a new AI-first way of working, replacing static handoffs with live collaboration, shared prompts, evals, and guardrails that cut idea-to-output from days to hours.

~hrs

Idea to Prototype

1B+

Conversations
served at scale

0

hand-off time

Leading AI First Design Orgs

An org that ships.

Sr. Design Director · Jetpack/WordPress

Fifteen designers, seven engineering squads, fourteen apps, forty plus features. I rebuilt intake, prioritization, and rhythm. A weekly 15 minute sync killed the politics.

↑58%

PRODUCTIVITY Y.O.Y

↑20%

FEATURE RELEASES

27M

USERS SUPPORTED

Case 02 · DESign org PRODUCTIVITY

Lean user research

Sr. Design Director · Jetpack/WordPress

Built a research system that ran in parallel with engineering. An adapted Eisenhower matrix for “just enough research” so the loop never slowed shipping.

~250

~623

USER INTERVIEWS

STUDIES

~175

INSIGHtS SHIPPED

375

USABILITY TESTS

Case 03·RAPID INSIGHTS

Range with a point of view

I’m a hands-on product design leader who brings executive judgment, creativity, and systems thinking to complex work. Music and abstract painting shape how I think about timing, ambiguity, restraint, and clarity, whether I’m leading a team or running the whole design show myself.

Kind words from excellent humans

Company culture is everything. I'm proud of the strong relationships I've built with my colleagues. I help build supportive, innovative, and action-oriented teams that uplift one another and collaborate to create exceptional work.

Range with a point of view

I’m a product design leader, musician, and abstract oil painter, and that creative range shapes how I work. Music taught me timing and listening. Painting taught me composition, restraint, and how to work through ambiguity. In product design, I bring that same judgment to strategy, UX, research, systems, and execution. I can lead the team, partner with executives, or operate as a one-woman design show when the work needs clarity fast.

View all work→

Kind words from excellent humans

Company culture is everything. I'm proud of the strong relationships I've built with my colleagues. I help build supportive, innovative, and action-oriented teams that uplift one another and collaborate to create exceptional work.

Yvonne is a cheetah-mounted hot pink laserbeam.

At Kustomer she killed the handoff. Not metaphorically. She moved the entire design org out of static specs and into AI-native co-creation with engineering: prototyping directly in IDEs, testing outputs against real data, shipping in hours instead of days.

She codified the whole thing into reusable markdown-based skills (prompt structures, fidelity rules, eval criteria, human-in-the-loop guardrails) so AI stopped being individual experimentation and became a shared operating system. Then she moved critique from vibes to observable output quality. Then she cut time to decision by 80% because why not.

There's a specific kind of person who can hold systems thinking and creative instinct in the same hand without dropping either. Yvonne is that person. She has the taste to know when the model is wrong and the engineering fluency to fix it herself. Also, great hair.

Design is entering its builder era and she's already there, tuning the instrument while everyone else is still reading the manual. The new shape of design leadership is one she's been painting for years. I'm out of art metaphors, you get it.

Hire her before someone with better pattern recognition than you does, my dude!

Arkady Sokolov
Product, AI | ClickUp

Thought Currents

I made a small Design Spec Gatekeeper file for ux teams working with AI-assisted tools.

AI is a multiplier. If the judgment is shallow, AI makes shallow work faster.

And what comes next. Design/Engineering Co-authorship

Demos Are Theater. They are seductive because they make everything look easy.

Chicago, IL · open to travel or relocate

01

I turn complex product problems into clear, intuitive experiences people can actually use.

02

I lead AI product work where trust, quality, and human judgment are not optional..

03

I build the teams and systems that help good work survive speed, politics, and scale.

1B+

Conversations served

27M+

Users supported

+58%

Productivity

Range with a point
of view

I'm a hands-on product design leader who brings executive judgment, creativity, and systems thinking to complex work. My background in music and abstract painting shapes how I handle timing, ambiguity, restraint, and clarity, whether I'm leading a team or moving fast as a one-woman
design team.

View all work→

Systems for how design happens today.

Each one is an operating system built behind the screens,not a redesigned interface.

★AI-first design org · kustomer.com

Leading an AI-first design org.

Head of Product Design · 2024 → now

At Kustomer, I rebuilt the design model for AI-first product work, moving the team from static handoffs to live collaboration across design, engineering, and AI systems. Codified prompts, evals, and human guardrails, cutting idea-to- working-output from days to hours.

// ai practice

Design as an
operating system.

A set of operating contracts that codify how decisions get made, what "good" looks like, and where humans go.

// the shift · artifact → ai-native

~/design-stack

diff

Figma file is the source of truth

Specs, tickets, handoff docs

Critique is taste. Slow.

AI bolted on as a productivity hack

+

The running prototype is the source of truth

+

The UX audit, codified

+

Critique is observable output quality

+

Loops measured in hours

// operating artifacts · tap to open

Reusable artifacts I created to help teams define, evaluate, and safely ship AI product behavior.

ux-audit-codified.md

Skill 01

UX Audit

Empowers engineers, amplifies designer productivity. Hunts undefined states, every flow, every failure, every dead end.

# UX Audit: {feature/flow}

## What we scan for

Flows, friction, errors

1. Correct

2. Useful

STATES

DEAD ENDS:

RISKS:

## Output

Flow inventory + priority matrix. Critical → Low.

ux-audit-codified.md

Skill 01

UX Audit

Empowers engineers, amplifies designer productivity. Hunts undefined states, every flow, every failure, every dead end.

# UX Audit: {feature/flow}

## What we scan for

Flows, friction, errors

1. Correct

2. Useful

STATES

DEAD ENDS:

RISKS:

## Output

Flow inventory + priority matrix. Critical → Low.

output-eval.md

Skill 02

output-eval.md

Skill 02

human-in-the-loop.md

Skill 03

human-in-the-loop.md

Skill 03

critique.md

Skill 04

critique.md

Skill 04

// let's talk

Let's build something worth shipping.

Email me

hello@ydoll.com

© 2026 · Yvonne Doll